No Need for Flowers is an arcade-style scrolling shooter bullet hell game about magic dragon girls!
Play as a dragon priestess on a quest to stop a mysterious necromancer from destroying the world...
Play the demo!
Availible on itch.io and Steam!
Listen to the OST!
Version History
Score System Overhaul
DEMO v2.0.0
7/12/2025
Summary
• The graze/multiplier system has been completely reworked into a new system called "tension"! It has much more impact on your score, and there are tons of interactions to learn and master.
• Hard mode has been updated to match its much more difficult full-game counterpart!
• The stages were polished to have betting timing!
• Tons of bug fixes and fixing of mechanics that were not working as intended.
• Additionally, many of the point values and calculations were changed in this update.
WARNING
• Due to changes to bullet patterns, old replays will be de-synced and should be deleted.
• It is strongly advised that you delete your scores. You will be prompted to do this upon updating, but you could also just say no to this prompt... But, like, please don't.(NEW) Hard Mode Revamp
• All Hard Mode changes that are present in the full game but were missing in the demo have been restored. In short, there's a lot more bull... ets. Bullets, yeah.
• Some sections are particularly cruel (not sorry).(NEW) Tension!
• Your tension is displayed in the UI under your graze.
• Base spell bonus values are affected by tension: Base Spell Bonus = (Base Value + (Tension * (16 * Difficulty)))
• In Boss Practice, tension has no effect: Spell Bonus = Base Value.
• You now receive (50 + (Tension * .1)) points per graze collected in the current stage during the end-of-stage scorecard sequence.
• Blue star worth is enhanced by tension: (Item Worth = Item Size * (Y Value + Tension)), capped at 64,000
• Tension is halved upon losing a life.
• Tension is reset to 0 upon entering a new stage.How to increase your tension...
• Collecting a pink star = +1
• Collecting bullet bonus stars = +1
• Collecting graze = +2 (or +1 as Esther)
• Collecting a blue star (not max) = +2
• Collecting a blue star (at max) = +5
• Defeating an enemy = +5
• Clearing a boss spell without losing a life but you used a spell = +50
• Clearing a boss spell without losing a life and without using a spell = +250
• Clearing any boss phase (not as Esther) = +(Time Left * 3), capped at +500
• Clearing any boss phase (as Esther) = +(Time Left * 6), capped at +500(Rework) Bullet bonus has been made important
• Using ANY spell causes all bullets on screen to turn into bullet bonus stars now, not just counter spells.
• Bullet bonus automatically triggers at the end of a boss attack phase if you didn't lose a life AND didn't use a spell... Basically, counter spell spam has been de-incentivized, and will give you the same if not worse results than thoughtfully-used normal spells.
• Bullet bonus stars now give 50 points (in addition to tension).
• Mastering bullet bonus is key for maximizing your score, especially during the non-boss portion of the levels. Well-timed bullet bonus triggers can give hundreds of extra tension. Although, since spells cost power, you need to be clever about it!
• Also, here's a cool fact that may help Esther players: Did you know that if you use a spell right as a boss's non-spell phase is cleared, it won't count against your spell bonus for the next phase? (Its usefulness is situational though)(Rework) Graze has been simplified
• Graze is no longer lost upon getting hit.
• During the end-of-stage scorecard sequence, instead of displaying the number of graze collected during the stage, it displays your Graze Bonus and ticks up to your total rather than down to 0 for improved clarity.Misc. score related changes
• All spell bonus values have been altered to be more consistent and much lower.
• Timeout spell bonus base values have been greatly reduced.
• The points received per remaining life at the end of a playthrough have been reduced from 500,000 to 160,000.
• The game clear bonus has been significantly reduced and now only gives (64,000 * Difficulty) points, as it is more of an aesthetic bonus rather than one meant to have impact.
• The perfect clear bonus is no longer multiplied by difficulty and now only gives 64,000 points. Again, aesthetic bonus.
• The mega blue star's base worth has been halved.
• The maximum worth of blue stars is now capped at 64,000. The number displayed will flash rainbow at this value (Did you know this was already a feature?).
• All tiers of boss drops have been altered.
• Boss drops are no longer effected by your current power for simplicity.
• Boss spell highscores are no longer recorded outside Boss Practice.
• Boss Practice non spell boss attack score calculation has been changed: Score = Score + (Graze Bonus Calc).
• In Practice Mode, when you lose a life, you also lose 160,000 points.Misc. gameplay changes
• Spells now cause all items to be collected during their entire duration rather than just at the end.
• All items are now collected upon reaching max power.
• Added a mega pink star which gives +.2 power that is dropped by bosses and during set points in some stages on certain difficulties.
• Many bullets have increased size.
• Stage wave timing has been significantly improved (no more empty space).
• Added more birds to stage 2.
• The second half of stage 3, the flower spawners are no longer killable.
• The enemies at the end of stage 3 no longer punish you for using a spell.
• Many stage enemy formations have been made more complex.
• Added more telegraphing sfx to various attacks.
• It is now significantly harder to exploit Snapdragon's last stand spell for massive graze (work for it!).Help menu improved
• Updated the help menu with information about the new scoring mechanics.
• Added a section about boss item drops.
• Added a section about item value.
• Added a section about end-of-game bonuses.
• Some wording has been made more direct.Graphical improvements
• All pickup sprites have been made darker to help distinguish them from the background and bullets.
• The largest pickup tiers are darker for enhanced readability.
• The opacity of the limited continue message has been increased.
• Some bullet sprites have been swapped with their outlined versions for enhanced contrast between pattern layers.
• The mega score enemy sprite has been changed to be more obviously important.
• Added more color variety to stage 2 and 3 patterns for better pattern readability.
• Streaming bullets will now usually be drawn below all other bullets for better pattern readability.Other changes
• Your highest tension score for the current game is recorded and displayed in the end-of-game stats screen.
• Removed the misc option that loaded your best graze score in practice mode, as it no longer effects anything.
• Added a misc option for toggling if whether total graze, stage graze, or stage/total graze in shown in the UI.
• Pressing back on the main menu no longer sets the selection to "Quit".
• The focus button now slows down the credits.Bug fixes
• Replays no longer de-sync when holding and then letting go of the skip button during dialogue.
• Stage Practice stages ending early is no longer tied to the highest difficulty beaten (this was functionality leftover from a long-removed mechanic).
• Fixed an oversight that caused the graze score to be wrong in the end-game results screen after exiting or losing the current game.
• Fixed an oversight that caused the graze bonus to be calculated slightly incorrectly.
• Fixed an oversight which caused your stage score to be lower if you skipped through the scorecard sequence too quickly.
• When a boss appears, all items will now always be instantly collected as intended.
• When pickups swap from score to power upon obtaining max power, they now calculate their score using max height value as intended.
• The life piece sprite is no longer distorted.
• The foggy bullet spawners in stage 1 no longer erroneously give 3x graze.
• Player spells no longer deal damage to enemies that are off-screen (fixes the issue with empty waves after using a spell).
• Fixed a crash in the practice select menu that would happen when holding the focus button and moving the cursor right three times after completing the secret stage.
• Corrected several incorrect bullet hitboxes.
DEMO v1.0.1
6/24/2025
Bug Fixes
• Fixed a rare crash that would occur when clearing a boss's last stand spell during your death animation.
• Corrected most graphical errors in ultra wide resolutions.Improvements
• Added visual control prompts to certain menus.
• On subsequent playthroughs of the secret stage, you can now pause the game. Exiting the stage, either by clearing or through the pause menu, will now return you to the title screen.
DEMO v1.0.0
6/15/2025
• Initial release!
Subscription confirmed!


✽ Mongo ✽

Director
Artist, Programmer, Writer... Pretty much everything except the sound design.
✽ Princess Sylvysprit ✽

Contact: [email protected]

...

Esther, the lightning priestess
Esther always dreamed of one day being someone who was admired by everybody, and it seemed like becoming a priestess could help her do just that.Unfortunately, she was rejected due to her lack of holy magic, but that didn't stop her… She decided to just be one anyway. She is actually quite well-known throughout Mallow, but not for the reasons she might think.
... And many more.

Choose from 3 playable dragon priestesses as they search for a mysterious necromancer.

"The third priestess has been missing for some time now...Maybe you can look for her too while you're at it?"
Other features:
✿ 7 unique stages!
✿ A replay system!
✿ An in-depth practice mode!
✿ ... And more!!
(Screenshots)